Blog

CGChannel is talking about me

At May 13th 2021 when visiting CGChannel.com you coul find an article about HDRMAPS and my work. I felt delighted when appeared on frontpage of cgchannel.com which is one of the most popular and visited website dedicated to 3D community. You can read full story here

Ivy Texturizer Blender add-on

Ivy Texturize add-on for Blender comes in handy when using Ivy Generator add-on, which comes bundled with Blender. You simply create an Ivy with leaves, and with one click Ivy Texturizer does the job for you, applying all needed materials and textures. It’s as simple as that. When you select leaves and click on Texturize button, all […]

Synchronize Sun light to HDRI in Blender

Activate Sun Position add-on Sun Position add-on comes bundled with Blender 2.91. To activate the add-on go to Edit>Preferences>Add-ons and search for “Sun Position”. Enable an add-on. In its preferences, you can enable additional information labels if needed. Once activated, the add-on will be visible in World Properties of Blender. Create a test scene and HDRI lighting […]

Rendering on 20K hdri map in Blender 2.9

I suggest you to start to work with lower resolution hdri map because loading high-resolution texture will slow down your workflow significantly, even if you have the latest GPU and fast computer. I always start with 8K hdri map in Cycles or even 2K map especially in the first stages of the project or while […]

How to Color Balance your HDRI?

For hdri map colour correction, I highly recommend you to use Photoshop. Please download and open FREE_HDR_103 hdr map from here and open it in Photoshop. For this tutorial, I am using Photoshop CS6 as it is the latest version available without subscription-based rental. 1. Open HDRI Map in Photoshop 2. Enable 32-bit Exposure preview […]

Blender 2.81 and new Intel denoiser

Quick instruction on how to use new Intel Open Image Denoise function in Blender 2.81 Blender 2.81 is not yet here, but you can download the latest build from Blender Experimental Builds and use it. It is not recommended for production work. I am using Blender 2.81 daily because it has improved Outliner and new Intel’s denoising […]

HDRI set-up in Octane Render standalone

A quick tutorial on different environment setups inside Octane Render standalone.  Easy to follow steps for beginners and advanced users. To reproduce this short HowTo, I am using the latest version of Octane Standalone available without paying monthly subscription fees: Octane version 4.04.   Setting up a simple 3D scene Right-click on Node Graph Editor and […]

Improved shadows with HDRi Sun Aligner

Quickly add light to hdri in Blender 2.8 with Sun Aligner plugin, to improve hdri shadows. 1. Starting with a simple testing scene: cube on the plane, and basic HDRI Environment setup. I am using Blender 2.8 build from 25 May 2019. 2. Select plane and in Object > Visibility check Shadow Catcher. For Cube […]

Blender HDRI setup

Last version of Blender 2.79 comes with Shadow Catcher feature. Let’s check how it works along with HDRI lighting and backplate image used for background.  You can download complete tutorial project file from here Preparing test scene 1. Remove default scene and create UV sphere. Go to tab Tools and choose Smooth. Press N key and zero […]

Change white balance of hdri map in Natron

Natron is an open source cross-platform nodal compositing software. It looks like Nuke and it’s completely free. Although I used version 1.0 it’s more stable when working with large hdri maps than Colorista free plugin for After Effects. You can easily tune 15.000 x 7.500 hdri map in this software. It’s fast and stable. 1. […]