16-bit half float vs 32-float OpenEXR

When working with high dynamic range imaging (HDRI) or visual effects (VFX), the choice between 16-bit half-float and 32-bit float OpenEXR formats can significantly impact your workflow, file sizes, and the quality of your final output. Both formats have their strengths and weaknesses, and understanding their differences is crucial for making the right decision. Here’s […]

Fix Quixel Bridge export to 3ds Max 2024

If you are trying to export any asset using Quixel Bridge to the 3ds Max 2024, you would find it simply doesn’t work. It’s very strange as 3ds Max 2024 is considered as an industry standard. If you look into the log file you will notice: “connect ECONNREFUSED 127.0.0.1:13292”, which means that Quixel Bridge can’t […]

HDRI Lighting Setup in 3ds Max and V-Ray 5

1. VRay Renderer First, you need to enable V-Ray rendering engine for your project. In main, upper menu, go to the Rendering > Render Setup, or simply press F10 shortcut key. Choose V-Ray as a Renderer. If you have a decent GPU card, use V-Ray GPU. Close Render Setup window. 2. VRay Physical Camera. The […]